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A complete list of talents.


Cleric Advanced Classes

Bishop

Tenets of Souls

1: Attack speed bonus of 'Symbol of Fury' increased by 10%.
2: Resistance bonus granted by 'Confidence' increased by 10%.
3: 'Weakened Soul' spell damage malus on 'Soul Strike' removed.
4: 'Crippling Curse' replenishes 2 Mana per tick.
5: 50% chance to reset all cooldowns when scoring a critical hit with spells [effect can only occur once every 30 seconds.


Tenets of Wrath

1: Maximum Mana increased by 10%.
2: Critical hits generate 50% less threat.
3: Chance to score a critical hit with spells on targets debuffed by 10%.
4: All magic and shadow damage dealt heals allies in range by 3% of the damage dealt.
5: Cooldown of 'Criplling Curse' reduced by 50%.


Tenets of Guidence

1: 5% increased spell power.
2: 'Burst of Light' cooldown reduced by 30%.
3: 20% reduced Mana cost of 'Heal' and 'Flash of Light' spells.
4: Spell Haste increased by 10%.
5: Cooldown of 'Mend' reduced ny 30%.


Monk

Martial Arts

1: Increases duration of 'Divine Fist' by 2 seconds
2: 'Symbol of Fury' duration increased by 15 seconds
3: Chance to score a critical hit increased by 15%
4: Attacks against targets debuffed with 'Crippling Curse' ignore armor
5: 'Divine Fist' finishing attack deals splash damage in small radius.


Peace of Mind

1: Increases attack speed by 5%
2: Evasion also affects attacks from behind
3: 'Body and Mind' chance to trigger increased by 3%
4: 5% chance on attack to debuff the target with 'Crippling Curse'
5: 'Steel Body' spell restrictions removed


Endurance

1: Armor increased by 10%
2: Increases threat generated by 10% when 'Steel Body' is active
3: 'Stone Skin' Cooldown reduced by 50%
4: Evasion also affects physical damage caused by abilities [does not protect from debuffs or special effects].
5: Immunity to critical hits


Magician Advanced Classes

Sorcerer

Conjuration

1: 'Fireball' area of effect increased by 20%
2: Cooldown of 'Frost Cage' reduced by 30%
3: Chance to score a critical hit with fire and water spells increased by 10%
4: 'Water Ball' reduces the spell haste of 'soaked' targets by 10%
5: 'Meteor Strike' summons multiple boulders, spreading the area of effect over a wide area


Invocation

1: Maximum Mana increased by 10%
2: Cooldown of 'Magic Missile' reduced by 25%
3: Critical hits with spells generate 50% less threat
4: Increases chance to score a critical hit with lightning or magic spells by 15%.
5: When scoring a critical hit with 'Lightning Charge', the lightning will strike one additional target nearby


Enchanting

1: Spell power increased by 5%
2: Replenishes 1 Mana when scoring a critical hit with spells.
3: 'Fire Shield' also increases armor of the target by 20%.
4: Increases spell haste by 10%.
5: Duration of 'Summon Water Elemental' increased by 40 seconds.


Necromancer

Black Magic

1: Increases spell power by 5%.
2: Skeletons and Skeleton Mages can be summoned without a corpse nearby.
3: 'Fire Shield' also increases all resistances of the target by 10%
4: Skeletons and Skeleton Mage minions have a 15% improved chance to score a critical hit.
5: Allows Skeletons to use the 'Bash' ability.


Elemental Magic

1: Maximum Mana increased by 10%
2: Increases the duration of 'Frost Cage' by 10 seconds
3: Reduces casting time of 'Fireball' by 0.5 seconds
4: Increases chance to score a critical hit with fire and shadow spells by 15%
5: Enchants the weapons of all skeleton minions with fire, adding 15% of damage dealt as fire damage to their attacks


Blood Magic

1: Maximum life increased by 15%
2: Increases spell haste by 10%
3: Increases armor reduction of 'Detonating Bones' by 20%
4: Whenever a skeleton minion dies, there is a 50% chance the skeleton will be reanimated with full Mana and 35% of maximum life.
5: 'Curse of the Vampire' also recovers Mana to all allies around (3% of damage dealt)

Ranger Advanced Classes

Hunter

Archery

1: Increases attack speed by 5%.
2: Increases duration of 'Flaming Arrow' by 6 seconds.
3: Attacks ignore enemy evasion.
4: Increases chance to score a critical hit by 15%.
5: 5% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].


Pathfinding

1: Increases all resistances by 5%.
2: Increases duration of 'Ensnare' by 6 seconds.
3: Each point of Agility also adds 0.5 to armor penetration.
4: Cooldown of 'Multishot' and 'Magic Arrow' reduced by 25%.
5: Critical strikes will poison the target, reducing spell haste, movement and attack speed by 10% for 6 seconds.


Animal Bonds

1: Increases attack speed of the Servant of Nature by 10%.
2: All threat generated by damage is reduced by 20%.
3: Servant of Nature becomes immune to critical hits.
4: Cooldown of 'Claw Strike' and 'Beast Fury' reduced by 25%
5: 'Claw Strike' deals damage in a small area of effect.


Druid

Preservation

1: Maximum Mana increased by 10%.
2: Increases spell haste by 10%.
3: Increases range of 'Remedy' by 50%.
4: Cooldown of 'Nature's Blessing' reduced by 25%.
5: When using healing spells on other targets, the caster is also healed by 50% of the healed amount.


Avenger

1: Increases chance to score a critical hit by 5%.
2: Increases armor penetration by 25%.
3: Each point of intelligence also adds 0.2 poison damage to the standard attack.
4: Cooldown of 'Barbed Arrow' and 'Flaming Arrow' reduced by 25%.
5: Allows to summon both Efreet and Servant of Nature at the same time.


Growth

1: Maximum Mana of spirits increased by 15%
2: Increases spell power by 10%.
3: Increases duration of 'Feline Reflexes' by 5 seconds.
4: Increases spell haste of spirits by 30%.
5: Allows to summon both Efreet and Dryad at the same time.


Thief Advanced Classes

Assassin

Dueling

1: Increases stun duration of 'Backstab' by 1 second.
2: Increases chance to score a critical hit by 10%.
3: Critical damage factor increased by 50%.
4: Movement speed increased by 15%.
5: 3% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].


Ambush

1: Increases attack power by 5%.
2: Removes movement speed penalty when stealthed.
3: Increases duration of 'Sweeping Blades' by 10 seconds.
4: Cooldown of 'Backstab' and 'Bladefury' reduced by 25%.
5: Attacks from behind the target will ignore armor.


Perfidious Tricks

1: Increases attack speed by 5%.
2: 'Backstab' also interrupts the target.
3: 'Embrittling Acid' also reduces all resistances of the target by 10%.
4: Increases damage dealt when attacking targets from behind by 10%.
5: When receiving an otherwise deadly blow, the assassin will avoid all incoming damage for 2 seconds [effect can only occur once every 30 seconds].


Bard

Lorekeeper

1: Attack speed increased by 5%.
2: 'Song of Peace' reduces threat generated by additional 5%.
3: Increases armor reduction of 'Embrittling Acid' by 15%.
4: 'Song of Vigor' strength bonus increased by 30%.
5: When a unit is being killed, there is a 35% chance to get a second roll on the droptable.


Minstrel

1: Maximum Mana increased by 10%.
2: 'Inspire' Cooldown reduced by 25%.
3: 'Song of Peace' also increases spell haste of the target by 5%.
4: 'Song of Elements' also increases resistances against fire, water and lightning damage by 10%.
5: Allows for one additional song to be active on the same target.


Bladedancer

1: Movement speed increased by 5%.
2: Critical damage factor increased by 30%.
3: Cooldown of 'Backstab' and 'Sweeping Blades' reduced by 25%.
4: 25% chance on attack to deal 30% of attack power as lightning damage.
5: When the bard is not the current main target of an attacked enemy, there is a 5% chance to enter stealth mode [effect can only occur once every 30 seconds].


Squire Advanced Classes

Crusader

Leadership

1: Increases the time a taunted enemy will ignore other targets by 2 seconds.
2: All threat generated on enemies that are not attacking the Crusader is increased by 25%.
3: When 'Heroric Presence' is actuve, all physical damage taken by the Crusader is reduced by 10% [applied before armor rules]
4: Cooldown of 'Crucify' and 'Shield Slam' is reduced by 10%.
5: All magic damage dealt by the Crusader generates 30% more threat.


Tactics

1: 'Gaping Wounds' duration increased by 6 seconds.
2: Attacks againast enemies casting a spell deals 15% more damage [applied agter armor and resistance rules].
3: 'Hateful Strike' now also interrupts the target.
4: 15% increased chance to score a critical hit.
5: 25% reduced cooldown of 'Hateful Strike', 'Gaping Wounds' and 'Revenge'.


Virtue

1: 'Parry' chance to reduce damage increased by 5%.
2: Maximum hitpoints increased by 15%.
3: All healing recieved increased by 20%.
4: When the hitpoints of the Crusader are below 25% of the current maximum, all damage taken is reduced by 50% [applied after armor and resistance rules]
5: 5% chance to reset all cooldowns when attacking enemies with the standard attack [effect can only occur once every 30 seconds].


Berserker

Valor

1: 'Hateful Strike' stun duration increased by 1.
2: Successful melee attacks have a 10% chance to interrupt enemy spellcasting.
3: Increases chance to score a critical hit by 10%.
4: Increases mana by 100%.
5: 10% increased attack power.


Fury

1: Attack Speed increased by 5%.
2: Every tick of 'Gaping Wounds' replenishes 1 Mana.
3: 50% chance to debuff the current target with 'Gaping Wounds' when scoring a critical hit.
4: Two-handed weapons may hit one additional target.
5: 25% reduced Cooldown on 'Heaven's Edge' and 'Lightning Blade'.


Vigor

1: 10% increased Evasion.
2: 'Heroric Presence' generates 10% more threat.
3: 'Demoralizing Shout' Attack Power reduction increased by 5%.
4: 'Berserker Rage' damage received malus removed.
5: 15% increased Attack Power with one handed weapons.